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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_3d0dfd3160b31ffa512c49330ac8d646.html">sc2api</a></li>  </ul>
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<a href="sc2__score_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;</div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;</div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="preprocessor">#include &quot;sc2_proto_interface.h&quot;</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="sc2__gametypes_8h.html">sc2_gametypes.h</a>&quot;</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="preprocessor">#include &lt;vector&gt;</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="preprocessor">#include &lt;string&gt;</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="preprocessor">#include &lt;stdint.h&gt;</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;</div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacesc2.html">sc2</a> {</div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;</div><div class="line"><a name="l00015"></a><span class="lineno"><a class="line" href="sc2__score_8h.html#aa4e8dbe2d274f393f7afb290ba84657a">   15</a></span>&#160;<span class="keyword">enum class</span> <a class="code" href="sc2__score_8h.html#aa4e8dbe2d274f393f7afb290ba84657a">ScoreType</a> {</div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;    Curriculum = 1,</div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;    Melee = 2</div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;};</div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;</div><div class="line"><a name="l00022"></a><span class="lineno"><a class="line" href="structsc2_1_1_score_entry.html">   22</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structsc2_1_1_score_entry.html">ScoreEntry</a> {</div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;    std::string name;</div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;    <span class="keywordtype">int</span> offset;</div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;    <span class="keywordtype">bool</span> use;</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;    <span class="keywordtype">bool</span> nonzero;</div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;</div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;    <a class="code" href="structsc2_1_1_score_entry.html">ScoreEntry</a>() :</div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;        offset(0),</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;        use(<span class="keyword">true</span>),</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;        nonzero(<span class="keyword">false</span>) {</div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;    }</div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;};</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;</div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="preprocessor">#define SET_ENTRY_BASE(STRUCTNAME, ENTRYNAME)                                       \</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">    {                                                                               \</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">        ScoreEntry new_entry;                                                       \</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">        new_entry.offset += (int)int64_t(&amp;(((STRUCTNAME*)0)-&gt;ENTRYNAME));           \</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">        new_entry.name += #STRUCTNAME&quot;.&quot;#ENTRYNAME;                                 \</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">        entries.push_back(new_entry);                                               \</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="preprocessor">    }</span></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="preprocessor">#define SET_ENTRY_BASE_STRUCT(STRUCTNAME, ENTRYNAME)                                \</span></div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="preprocessor">    {                                                                               \</span></div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="preprocessor">        ScoreEntry base_entry;                                                      \</span></div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="preprocessor">        base_entry.offset += (int)int64_t(&amp;(((STRUCTNAME*)0)-&gt;ENTRYNAME));          \</span></div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="preprocessor">        base_entry.name += #STRUCTNAME&quot;.&quot;#ENTRYNAME;                                \</span></div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="preprocessor">        ((STRUCTNAME*)0)-&gt;ENTRYNAME.AddEntries(base_entry, entries);                \</span></div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="preprocessor">    }</span></div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="preprocessor">#define SET_ENTRY(STRUCTNAME, ENTRYNAME)                                            \</span></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="preprocessor">    {                                                                               \</span></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;<span class="preprocessor">        ScoreEntry new_entry = base;                                                \</span></div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;<span class="preprocessor">        new_entry.offset += (int)int64_t(&amp;(((STRUCTNAME*)0)-&gt;ENTRYNAME));           \</span></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;<span class="preprocessor">        new_entry.name += &quot;.&quot;#ENTRYNAME;                                            \</span></div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;<span class="preprocessor">        entries.push_back(new_entry);                                               \</span></div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;<span class="preprocessor">    }</span></div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;<span class="preprocessor">#define SET_ENTRY_STRUCT(STRUCTNAME, ENTRYNAME)                                     \</span></div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;<span class="preprocessor">    {                                                                               \</span></div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;<span class="preprocessor">        ScoreEntry new_entry = base;                                                \</span></div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;<span class="preprocessor">        new_entry.offset += (int)int64_t(&amp;(((STRUCTNAME*)0)-&gt;ENTRYNAME));           \</span></div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;<span class="preprocessor">        new_entry.name += &quot;.&quot;#ENTRYNAME;                                            \</span></div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;<span class="preprocessor">        ((STRUCTNAME*)0)-&gt;ENTRYNAME.AddEntries(new_entry, entries);                 \</span></div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;<span class="preprocessor">    }</span></div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div><div class="line"><a name="l00068"></a><span class="lineno"><a class="line" href="structsc2_1_1_category_score_details.html">   68</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structsc2_1_1_category_score_details.html">CategoryScoreDetails</a> {</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;    <span class="keywordtype">float</span> none;</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;    <span class="keywordtype">float</span> army;</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;    <span class="keywordtype">float</span> economy;</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;    <span class="keywordtype">float</span> technology;</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;    <span class="keywordtype">float</span> upgrade;</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;    <a class="code" href="structsc2_1_1_category_score_details.html">CategoryScoreDetails</a>();</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;    <span class="keyword">static</span> <span class="keywordtype">void</span> AddEntries(<a class="code" href="structsc2_1_1_score_entry.html">ScoreEntry</a> base, std::vector&lt;ScoreEntry&gt;&amp; entries) {</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;        SET_ENTRY(<a class="code" href="structsc2_1_1_category_score_details.html">CategoryScoreDetails</a>, none)</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;        SET_ENTRY(<a class="code" href="structsc2_1_1_category_score_details.html">CategoryScoreDetails</a>, army)</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;        SET_ENTRY(<a class="code" href="structsc2_1_1_category_score_details.html">CategoryScoreDetails</a>, economy)</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;        SET_ENTRY(<a class="code" href="structsc2_1_1_category_score_details.html">CategoryScoreDetails</a>, technology)</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;        SET_ENTRY(<a class="code" href="structsc2_1_1_category_score_details.html">CategoryScoreDetails</a>, upgrade)</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;    }</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;};</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;</div><div class="line"><a name="l00087"></a><span class="lineno"><a class="line" href="structsc2_1_1_vital_score_details.html">   87</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structsc2_1_1_vital_score_details.html">VitalScoreDetails</a> {</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;    <span class="keywordtype">float</span> life;</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;    <span class="keywordtype">float</span> shields;</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;    <span class="keywordtype">float</span> energy;</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;    <a class="code" href="structsc2_1_1_vital_score_details.html">VitalScoreDetails</a>();</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;    <span class="keyword">static</span> <span class="keywordtype">void</span> AddEntries(<a class="code" href="structsc2_1_1_score_entry.html">ScoreEntry</a> base, std::vector&lt;ScoreEntry&gt;&amp; entries) {</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;        SET_ENTRY(<a class="code" href="structsc2_1_1_vital_score_details.html">VitalScoreDetails</a>, life)</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;        SET_ENTRY(<a class="code" href="structsc2_1_1_vital_score_details.html">VitalScoreDetails</a>, shields)</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;        SET_ENTRY(<a class="code" href="structsc2_1_1_vital_score_details.html">VitalScoreDetails</a>, energy)</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;    }</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;};</div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;</div><div class="line"><a name="l00102"></a><span class="lineno"><a class="line" href="structsc2_1_1_score_details.html">  102</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a> {</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;    <span class="keywordtype">float</span> idle_production_time;</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;    <span class="keywordtype">float</span> idle_worker_time;</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;    <span class="keywordtype">float</span> total_value_units;</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;    <span class="keywordtype">float</span> total_value_structures;</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;    <span class="comment">// Note the &quot;killed_value&quot; fields are a combination of minerals, vespene and a human designer guess. Maybe useful as a delta.</span></div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;    <span class="comment">// The weighting of the combination and the human designer guess is different (not symmetric) with the &quot;total_value&quot; fields!</span></div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;    <span class="keywordtype">float</span> killed_value_units;</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;    <span class="keywordtype">float</span> killed_value_structures;</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;    <span class="keywordtype">float</span> collected_minerals;</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;    <span class="keywordtype">float</span> collected_vespene;</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;    <span class="keywordtype">float</span> collection_rate_minerals;</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;    <span class="keywordtype">float</span> collection_rate_vespene;</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;    <span class="keywordtype">float</span> spent_minerals;</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;    <span class="keywordtype">float</span> spent_vespene;</div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;    <a class="code" href="structsc2_1_1_category_score_details.html">CategoryScoreDetails</a> food_used;</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;    <a class="code" href="structsc2_1_1_category_score_details.html">CategoryScoreDetails</a> killed_minerals;</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;    <a class="code" href="structsc2_1_1_category_score_details.html">CategoryScoreDetails</a> killed_vespene;</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;    <a class="code" href="structsc2_1_1_category_score_details.html">CategoryScoreDetails</a> lost_minerals;</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;    <a class="code" href="structsc2_1_1_category_score_details.html">CategoryScoreDetails</a> lost_vespene;</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;    <a class="code" href="structsc2_1_1_category_score_details.html">CategoryScoreDetails</a> friendly_fire_minerals;</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;    <a class="code" href="structsc2_1_1_category_score_details.html">CategoryScoreDetails</a> friendly_fire_vespene;</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;    <a class="code" href="structsc2_1_1_category_score_details.html">CategoryScoreDetails</a> used_minerals;</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;    <a class="code" href="structsc2_1_1_category_score_details.html">CategoryScoreDetails</a> used_vespene;</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;    <a class="code" href="structsc2_1_1_category_score_details.html">CategoryScoreDetails</a> total_used_minerals;</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;    <a class="code" href="structsc2_1_1_category_score_details.html">CategoryScoreDetails</a> total_used_vespene;</div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;</div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;    <a class="code" href="structsc2_1_1_vital_score_details.html">VitalScoreDetails</a> total_damage_dealt;</div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;    <a class="code" href="structsc2_1_1_vital_score_details.html">VitalScoreDetails</a> total_damage_taken;</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;    <a class="code" href="structsc2_1_1_vital_score_details.html">VitalScoreDetails</a> total_healed;</div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;</div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;    <a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>();</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;    <span class="keyword">static</span> <span class="keywordtype">void</span> AddEntries(<a class="code" href="structsc2_1_1_score_entry.html">ScoreEntry</a> base, std::vector&lt;ScoreEntry&gt;&amp; entries) {</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;        SET_ENTRY(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, idle_production_time)</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;        SET_ENTRY(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, idle_worker_time)</div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;        SET_ENTRY(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, total_value_units)</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;        SET_ENTRY(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, total_value_structures)</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;        SET_ENTRY(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, killed_value_units)</div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;        SET_ENTRY(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, killed_value_structures)</div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;        SET_ENTRY(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, collected_minerals)</div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;        SET_ENTRY(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, collected_vespene)</div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;        SET_ENTRY(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, collection_rate_minerals)</div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;        SET_ENTRY(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, collection_rate_vespene)</div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;        SET_ENTRY(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, spent_minerals)</div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;        SET_ENTRY(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, spent_vespene)</div><div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;</div><div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;        SET_ENTRY_STRUCT(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, food_used)</div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;        SET_ENTRY_STRUCT(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, killed_minerals)</div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;        SET_ENTRY_STRUCT(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, killed_vespene)</div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;        SET_ENTRY_STRUCT(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, lost_minerals)</div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;        SET_ENTRY_STRUCT(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, lost_vespene)</div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;        SET_ENTRY_STRUCT(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, friendly_fire_minerals)</div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;        SET_ENTRY_STRUCT(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, friendly_fire_vespene)</div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;        SET_ENTRY_STRUCT(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, used_minerals)</div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;        SET_ENTRY_STRUCT(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, used_vespene)</div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;        SET_ENTRY_STRUCT(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, total_used_minerals)</div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;        SET_ENTRY_STRUCT(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, total_used_vespene)</div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;</div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;        SET_ENTRY_STRUCT(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, total_damage_dealt)</div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;        SET_ENTRY_STRUCT(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, total_damage_taken)</div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;        SET_ENTRY_STRUCT(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>, total_healed)</div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;    }</div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;};</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;</div><div class="line"><a name="l00179"></a><span class="lineno"><a class="line" href="structsc2_1_1_score.html">  179</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structsc2_1_1_score.html">Score</a> {</div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;    <a class="code" href="sc2__score_8h.html#aa4e8dbe2d274f393f7afb290ba84657a">ScoreType</a> score_type;</div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;    <span class="keywordtype">float</span> score;                     <span class="comment">// Note: check score_type to know whether this is a melee score or curriculum score</span></div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;    <a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a> score_details;</div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;</div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;    <span class="comment">// Access as a flat list of floats.</span></div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;    <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> float_count_ = <span class="keyword">sizeof</span>(<a class="code" href="structsc2_1_1_score_details.html">ScoreDetails</a>) / <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>) + 1;</div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">float</span>* RawFloats()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> &amp;score; }</div><div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;</div><div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;    <a class="code" href="structsc2_1_1_score.html">Score</a>();</div><div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;</div><div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;    <span class="keyword">static</span> <span class="keywordtype">void</span> AddEntries(std::vector&lt;ScoreEntry&gt;&amp; entries) {</div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;        SET_ENTRY_BASE(<a class="code" href="structsc2_1_1_score.html">Score</a>, score)</div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;        SET_ENTRY_BASE_STRUCT(<a class="code" href="structsc2_1_1_score.html">Score</a>, score_details)</div><div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;    }</div><div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;</div><div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;    <span class="keywordtype">bool</span> IsEqual(<span class="keyword">const</span> <a class="code" href="structsc2_1_1_score.html">Score</a>&amp; other_score) <span class="keyword">const</span>;</div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;};</div><div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;</div><div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;}</div><div class="ttc" id="structsc2_1_1_vital_score_details_html"><div class="ttname"><a href="structsc2_1_1_vital_score_details.html">sc2::VitalScoreDetails</a></div><div class="ttdoc">Score for vitals. </div><div class="ttdef"><b>Definition:</b> sc2_score.h:87</div></div>
<div class="ttc" id="structsc2_1_1_score_html"><div class="ttname"><a href="structsc2_1_1_score.html">sc2::Score</a></div><div class="ttdoc">Scores. </div><div class="ttdef"><b>Definition:</b> sc2_score.h:179</div></div>
<div class="ttc" id="structsc2_1_1_score_entry_html"><div class="ttname"><a href="structsc2_1_1_score_entry.html">sc2::ScoreEntry</a></div><div class="ttdef"><b>Definition:</b> sc2_score.h:22</div></div>
<div class="ttc" id="namespacesc2_html"><div class="ttname"><a href="namespacesc2.html">sc2</a></div><div class="ttdef"><b>Definition:</b> sc2_action.h:9</div></div>
<div class="ttc" id="structsc2_1_1_score_details_html"><div class="ttname"><a href="structsc2_1_1_score_details.html">sc2::ScoreDetails</a></div><div class="ttdoc">Detailed scores. </div><div class="ttdef"><b>Definition:</b> sc2_score.h:102</div></div>
<div class="ttc" id="sc2__score_8h_html_aa4e8dbe2d274f393f7afb290ba84657a"><div class="ttname"><a href="sc2__score_8h.html#aa4e8dbe2d274f393f7afb290ba84657a">sc2::ScoreType</a></div><div class="ttdeci">ScoreType</div><div class="ttdoc">Source of a score. </div><div class="ttdef"><b>Definition:</b> sc2_score.h:15</div></div>
<div class="ttc" id="sc2__gametypes_8h_html"><div class="ttname"><a href="sc2__gametypes_8h.html">sc2_gametypes.h</a></div><div class="ttdoc">Types used in setting up a game. </div></div>
<div class="ttc" id="structsc2_1_1_category_score_details_html"><div class="ttname"><a href="structsc2_1_1_category_score_details.html">sc2::CategoryScoreDetails</a></div><div class="ttdoc">Score by category. </div><div class="ttdef"><b>Definition:</b> sc2_score.h:68</div></div>
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